01

Spring, with the numbers

Spring is the clearest illustration of the pattern, and it is also the season most players plan badly. Flowers are included because they matter for gifting and for the Flora wing, not because they are efficient.

Spring crops · seed cost, growth, regrowth, base sell price
CropSeedGrowRegrowSells for
Cabbage70t9 days—180t
Carrot40t6 days—80t
Potato40t6 days—75t
Turnip25t4 days—40t
Strawberry300t5 days3 days125t
Peas300t5 days3 days135t
Chickpea—5 days3 days30t
Lilac—9 days3 days35t
Snowdrop Anemone—6 days—40t
Tulip20t6 days—30t
Daffodil15t4 days—25t
02

How to read the table

A one-harvest crop pays (sell price − seed cost) once. A regrowing crop pays the sell price on every harvest, so its total depends on the days remaining. Strawberry at 300t needs three harvests just to beat a bed of Cabbage — but planted on day 1 it will comfortably do more than three.

03

Other seasons follow the same shapes

Summer, fall and winter each offer a 70t nine-day crop that sells for 180t and a set of ~300t regrowing crops. The names change; the decision does not. We have not reproduced their full tables here until each value has been re-checked against the live 1.0.2 build.

04

Crops are not only income

Shipping a crop can mail you the recipe that uses it, several crops belong to museum sets, and flowers are gift material. Before you sell an entire harvest, keep one of anything you have not shipped before.

S

Primary sources

Checked against these public pages. Official sources define confirmed features and status; community sources are labelled as such and used for game data that the developer does not publish directly.