01

What each reaction is worth

Points do not decay and there is no way to lose them, so a bad gift costs you the day’s opportunity rather than progress you had already made.

Heart points by reaction
ReactionNormal dayTheir birthday
Loved+20+40
Liked+10+30
Neutral+3+23
Disliked+0+20
Hated+0+20
02

No item is universally loved — but some dishes come close

There is no single item that every character loves or likes. Cooking is the workaround: infused dishes carry their reaction with them regardless of who receives them.

InfusionDishes
LovableCow-Shaped Donut, Queen Berry Pie, Scent of Spring
LikeableCandied Queen Berries, Chicky Hot Chocolate, Floral Tea, Tulip Cake
03

What never works

All bugs are universally disliked, as are junk items such as acorns, fiber, hay, newts and sod. Catching a bug is museum progress, not a gift.

04

Who cannot receive what

Some characters have hard restrictions regardless of preference.

GroupCharactersCannot receive
ChildrenDell, Luc, MapleAlcohol, caffeine, bombs
AnimalsDozy, HenriettaAlcohol, caffeine, chocolate, bombs
05

A routine that works without a spreadsheet

Keep a stack of one Lovable-infused dish in your bag for anyone whose preferences you have not learned yet, note birthdays as you hear them, and give something — anything — on the day. That alone outperforms most optimised gift routes.

S

Primary sources

Checked against these public pages. Official sources define confirmed features and status; community sources are labelled as such and used for game data that the developer does not publish directly.